Guild Capacity: 48 (Guild Leaders may decide for a change to 36)
First WoE Date: Saturday December 10th
Current Castle: Hohenschwangau
WoE Schedules: Every Saturday
Additional Rules: Due to the possibility to Provoke your own guild members, Additional/MBK Guilds are not allowed.
From 15:00 to 17:00 GMT+0, London Time
From 16:00 to 18:00 GMT+1, Paris, Brussels, Berlin Time
From 18:00 to 20:00 GMT+3, Moscow Time
From 23:00 to 1:00 GMT+8, Manilla Time
From 13:00 to 15:00 GMT-2, Rio de Janeiro Time
From 12:00 to 14:00 GMT-3, Santiago Time
From 10:00 to 12:00 GMT-5, New York Time
From 7:00 to 9:00 GMT-8, Los Angeles Time
We highly encourage a guild that is interested in joining the server to request to change the WoE Schedules. We commonly chose the Schedules with all the participating Guild Leaders. Please feel free to send a PM to Zinnia on the forum or on Discord.
(On Pre-Trans Maps and Pre-Trans Castles Only.)
The following changes are only effective on Pre Trans maps, and nowhere else. It doesn't concern Trans players at all.
- Working Statuses in Pre Trans: (Other statuses are dispelled once entering the map (Assumptio/Full Chemical Protection...))
- [+] Spoiler
- General :
Stone Curse, Freeze, Stun, Sleep, Poison, Curse, Silence, Confusion, Blind, Coma, Hallucination (damage only)
Swordman Class :
2hQuicken, Auto-Berserk, Counter,
Guard, Reflect, Defender, Resistant Souls, Spear Quicken
Archer Class :
All Bard/Dancer songs, and duets
Cloaking, Enchant Poison, Poison React, Venom Splasher
Mage Class :
Sight, Energy Coat, Safety Wall
Magic Rod, Spellbroken, Autocasting, Volcano, Deluge, Whirlwind
Acolyte Class :
Ruwach, Pneuma, Blessing, Increase Agi, Decrease Agi, Angelus
Impositio Manus, Suffragium, Aspersio, BS. Sacramenti, Kyrie Eleison, Magnificat, Gloria, Lex Aeterna, Slow Poison
Call Spirit Sphere, Fury, Blade Stopping, Blade Stopped, Combos
Merchant Class :
Adrenaline Rush, Weapon Perfection, Overthrust, Maximized Power
- Skills Editions to match with 8.2 Meta, only on Pre Trans Maps
- [+] Spoiler
- Swordman Skills :
Magnum Break reverted to a target skill, this also applies to Marine Sphere Card. Also, you don't get the bonus fire elemental weapon ATK. The 2-second cooldown is disabled.
Bowling Bash does a double hit.
Auto Guard hit delay reverts to 300 ms.
Thief Skills :
Sprinkle Sand is back to Throw Sand, 9 cells range
Cloaking doesn't require to be close to walls
Backstab does NOT turn enemies around
Backstab with Bows deals the full 700% damage
Acolyte Skills :
We previously mentioned Ruwach had increased range, but we decided to leave it as the Trans behavior, 5x5 Area of Effect
Snap consumes a Spirit Sphere upon activation. In addition, the user cannot escape from Ankle Snares
Merchant Skills :
Ranked Forges do not give bonus ATK
There is no homunculus in castles
Acid Terror won't Bleed
Bomb does not affect allies
Ranked Brewed items do not give bonus healing
Magician Skills :
We previously mentioned the insane Sight range, but we decided to give it the trans behavior, 7x7 aoe
Wizard Skills :
Meteor Storm stun chance disabled
Lord of Vermillion blind chance disabled
Quagmire does not affect allies
Sage Skills :
Dispell consumes 1 Yellow Gemstone and 1 Red Gemstone
Archer Skills :
Arrow Shower reverted to the targeted version of the skill
Traps do not affect allies
Songs only last for 10 seconds after leaving the aoe.
Quest Skills :
2nd Job Quest Skills are disabled
Guild Skills :
Guild Skills are disabled in pre trans maps.
- Only pre-trans supplies work, and Ranked CWP have the same effect as normal CWP.
- [+] Spoiler
- Means :
No authoritative badges
No Speed Pots
No Boxes of Sunlight/Gloom/etc.
No Kafra Cards
No Elemental Converters
No Mastela Fruit
No Aloe Leaflets
- Only 8.2 Gears and Cards and permitted. If you are unsure, check the item description ingame. No card combos work in the castle. You can enter with those in the castle but they will silently lose their effects.
- Only S class weapons with the mention "PT -" work in Pre-Trans maps.
- Emperium is still the same as Trans WoE, Race Angel, Element Holy
If we forgot anything or you have any question, feel free to report it in this section : https://riseofmidgard.com/forum/viewforum.php?f=61